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CS Colloquium Speaker: Michael
Reed, Blue Sky Studios and Columbia University Abstract: Advances in computationally-based artist tools
have driven the look of animated and effects-based feature film for more
than two decades. These tools have greatly expanded the possibilities
for artistic expression by supporting the creation of extremely complex
animation, scene geometry, and materials, as well as by encouraging the
use of special techniques such as fur and physically-based simulation.
However, this artistic freedom has brought with it a disproportionately
large increase in the computational resources required to process and
render the resulting digital assets. In this talk, I will describe how
these tools are conceived and the challenges they introduce during the
development of a full-length animated film. The talk will follow a tour
of Blue Sky Animation Studio's production pipeline using examples from
production imagery.
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