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CS Colloquium
April 23, 2009
4:00 p.m., Luce 202
Sign
up to meet with speaker.
Speaker: Michael
Reed, Blue Sky Studios and Columbia University
Title: Art vs. Science in Feature Animation
Abstract: Advances in computationally-based artist tools
have driven the look of animated and effects-based feature film for more
than two decades. These tools have greatly expanded the possibilities
for artistic expression by supporting the creation of extremely complex
animation, scene geometry, and materials, as well as by encouraging the
use of special techniques such as fur and physically-based simulation.
However, this artistic freedom has brought with it a disproportionately
large increase in the computational resources required to process and
render the resulting digital assets. In this talk, I will describe how
these tools are conceived and the challenges they introduce during the
development of a full-length animated film. The talk will follow a tour
of Blue Sky Animation Studio's production pipeline using examples from
production imagery.
Bio: Michael Reed is a Senior Research Associate at Blue
Sky Animation Studios, where he works on geometric issues in modeling
and rendering, and is a frequent Adjunct Assistant Professor in Columbia's
computer science department, where he teaches Computational Aspects of
Geometric Design. He received his M.S. and Ph.D. in Computer Science from
Columbia University, his B.S. in Physics from the State University of
New York at Albany, and has held appointments at the research laboratories
of IBM, Philips, and Bell Atlantic corporations.
His research interests can be broadly categorized as "geometry +
computing" and include the study of techniques for the sensing, modeling,
and generation of physical objects and phenomena.

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